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Gem In
Game to EMbrace INtercultural education


Programme
Erasmus+
Sub-Programme
Support for Policy Reform
Project number
612209
Action
Social inclusion through education, training and youth
Sub-Action
Social inclusion and common values: the contribution in the field of education, training and youth
Topics
EU Citizenship, EU awareness and Democracy | Creativity and culture | Social dialogue | Intercultural/intergenerational education and (lifelong) learning | New innovative curricula/educational methods/development of training courses | Reaching the policy level/dialogue with decision makers
Duration
Start date 01-11-2019
End date 30-04-2022
EU Grant
EUR 391.210,00

About the project

GEM IN – Game to EMbrace INtercultural education – is a European initiative that promotes intercultural education in schools and non-formal youth settings. By using a board game and complementary tools, the project supports social inclusion, cross-cultural dialogue and active citizenship, with a strong focus on European common values. Building on the previous “GEM” good practice, GEM IN updates and scales this approach into a broader educational framework and provides policy inputs and recommendations on how to embed intercultural education and value-based citizenship more systematically in education systems.

Objectives

GEM IN – Game to EMbrace INtercultural education – is a European initiative that promotes intercultural education in schools and non-formal youth settings. By using a board game and complementary tools, the project supports social inclusion, cross-cultural dialogue and active citizenship, with a strong focus on European common values. Building on the previous “GEM” good practice, GEM IN updates and scales this approach into a broader educational framework and provides policy inputs and recommendations on how to embed intercultural education and value-based citizenship more systematically in education systems. 

Activities

To achieve these goals, GEM IN structures its work in several interconnected strands. First, partners assess and adapt the existing GEM good practice, including methodology and learning experiences, and prepare a renewed pedagogical kit and digital tools suitable for different school and youth settings (WP2). This is followed by implementation and upscaling, where teachers and educators are trained, the GEM IN board game and toolkit are piloted with students and young people, and the full educational programme is finalised based on feedback from real-life use (WP3).

In parallel, the consortium develops policy recommendations and exploitation strategies to inform educational stakeholders and policy-makers about how to use GEM IN to promote common values, inclusive education and the European dimension of teaching (WP4). A continuous dissemination and communication effort – via website, digital archive, events and networks – ensures visibility, supports transferability and prepares long-term sustainability (WP5), while evaluation and quality assurance activities monitor progress and improve the relevance and quality of all outputs throughout the project (WP1 & WP6).

Project partners

  • CESIE - 🇮🇹 Italy
  • Compass - Beratung, Begleitung und Training gemeinnützige GmbH - 🇦🇹 Austria
  • Symplexis - 🇬🇷 Greece 
  • Regional Directorate Of Primary and Secondary Education of Wes - 🇬🇷 Greece 
  • Inova+ - 🇵🇹 Portugal 
  • Casa Do Professor - 🇵🇹 Portugal 
  • Centre For Advancement Of Research And Development In Education - 🇨🇾 Cyprus
  • P.G.M.S. (Private Grammar & Modernschools) Limited - 🇨🇾 Cyprus
  • Association Des Agences De La Democratie Locale - 🇫🇷 France
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.